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All In a Night's Work
Date 3/9/2010    Tags Hypership, XNA    (0)

It's really amazing how far I've come as an XNA game developer... Nasty took weeks of work to get anything basic up and running. In just a couple hours tonight, I put together a scrolling star field and a ship that you can control.

This is certainly far from complete, but it's a really good start for one night's work.

From here on out, I'll likely be splitting time between Abduction Action! and this project. I'll give out more details when I have something a bit more impressive to show.0" sty

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