After my last article spawned a firestorm of traffic, I felt I needed to respond.
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A look at trial downloads on my games with the various dash incarnations.
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No Achievements? No problem! Add Awardments to your XBLIG. Part 2!
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No Achievements? No problem! Add Awardments to your XBLIG.
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Is one platform harder to develop for than the other? Inquiring minds demand to know!
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At long last, Trivia or Die is done. Here is the complete wrapup.
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Putting a bow on 2010 for my game development endeavors.
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12/10/2010
XNA, XBLIG
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This tutorial will show you how to collect the information that describes an Avatar, save that information, and then load it into an Avatar.
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Big news on the Nastier front.
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What went right, wrong, and otherwise in my latest release.
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Be wary Windows Phone 7 developers of the lessons learned from Xbox Live Indie Games, less the rug be pulled from under your feet too.
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Complete listing of how Hypership is being rated world wide.
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Update on how sales are doing during the initial release period of my latest (and greatest) gaming creation.
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4/14/2010
Nasty, XBLIG
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A graphical look at the sales trends for my first XBLIG release.
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Oh snap, review failed and the waiting game now begins.
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My plan for several small releases mixed in with larger releases.
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The long over-due Nasty post mortem.
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Something something profiler optimization performance.
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It's not done yet and I'm gonna make you wait even longer for it.
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Taking a look at the in-game graphics throughout the development of Abduction Action!.
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