Fun Infused Games  |   Smooth Operator RSS 

  Home   |    Archive   |    Subscribe   |    Search   |    About
More News

Date 5/20/2010    Tags Nasty, Abduction Action!    (0)

A look at how the world at large sees my first two released games.

Looking back and revising a roadmap I made a several months back.

What the heck have I been doing this month? This is what I have been doing this month...
Date 4/14/2010    Tags Nasty, XBLIG    (0)

A graphical look at the sales trends for my first XBLIG release.

A quick look at what I've been up to and what other trouble I will be causing.
Date 2/25/2010    Tags XBLIG, Nasty, XNA, Abduction Action!    (0)

The long over-due Nasty post mortem.
Date 2/3/2010    Tags Nasty, Abduction Action!, XBLIG    (0)

Everything I've been up to!

You do not have to make big games, just make good ones.
Date 1/4/2010    Tags XBLIG, Nasty, Abduction Action!    (0)

Detailing the sales of Nasty at it's original price and the much lower current pricing.
Date 12/17/2009    Tags Game Dev, Nasty, Abduction Action!    (0)

Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
Date 11/23/2009    Tags Nasty, XBLIG, Game Dev    (0)

Looking back at what went right, wrong, and what that means going forward.
Date 11/10/2009    Tags Nasty    (0)

Update on the progress for the second update to Nasty
Date 11/9/2009    Tags XBLIG, Game Dev, Nasty    (0)

A whole bunch of tips to help you get more eyes on your games.
Date 10/8/2009    Tags Game Dev, Nasty, Abduction Action!    (0)

What I'm working on and what I might work on next.
Date 10/5/2009    Tags XBLIG, Nasty    (0)

Analyzing download numbers for Nasty and what they mean for XBLIGs.
Date 9/17/2009    Tags Nasty    (0)

Trailer for the upcoming Nasty 1.5 release
Date 9/11/2009    Tags Nasty, Rant, Game Dev    (0)

Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.
Date 9/9/2009    Tags Game Dev, Nasty    (0)

Just because you release a game shouldn't mean that you're done with it.
Date 9/1/2009    Tags Nasty, Game Dev    (0)

Collision detection in Nasty goes down to a per-pixel level. Yet one review has labeled it "dodgy". Here's my explanation why and what can be done about it.
Date 8/28/2009    Tags Nasty, XBLIG    (0)

A few days ago, Nasty went on sale for 400 Microsoft Points (roughly $5). This might be a knee-jerk reaction, but what I've seen from sales and gamer comments has me seriously questioning my decision to sell the game at 400 points.
12


Tags
ASP.net (18)  Fin (1)  Video Games (7)  Game Dev (11)  Abduction Action (1)  WP7 (8)  Visual Studio (1)  Hypership (28)  Advise (14)  C# (14)  FIN (20)  World of Chalk (2)  Absurd (2)  Abduction Action! (27)  Nasty (34)  PC (1)  Cool (2)  Sports (11)  Rant (50)  VolChaos (1)  Development (13)  Design (2)  Volchaos (11)  XNA (40)  Nastier (4)  Xbox (1)  iOS (3)  SQL (1)  XBLIG (32)  Trivia or Die (3)  Web (19)  Trivia Or Die (1)  Abdction Action! (1)