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Date 5/20/2010    Tags Nasty, Abduction Action!    (0)

A look at how the world at large sees my first two released games.

Looking back and revising a roadmap I made a several months back.

What the heck have I been doing this month? This is what I have been doing this month...
Date 4/14/2010    Tags Nasty, XBLIG    (0)

A graphical look at the sales trends for my first XBLIG release.

A quick look at what I've been up to and what other trouble I will be causing.
Date 2/25/2010    Tags XBLIG, Nasty, XNA, Abduction Action!    (0)

The long over-due Nasty post mortem.
Date 2/3/2010    Tags Nasty, Abduction Action!, XBLIG    (0)

Everything I've been up to!

You do not have to make big games, just make good ones.
Date 1/4/2010    Tags XBLIG, Nasty, Abduction Action!    (0)

Detailing the sales of Nasty at it's original price and the much lower current pricing.
Date 12/17/2009    Tags Game Dev, Nasty, Abduction Action!    (0)

Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
Date 11/23/2009    Tags Nasty, XBLIG, Game Dev    (0)

Looking back at what went right, wrong, and what that means going forward.
Date 11/10/2009    Tags Nasty    (0)

Update on the progress for the second update to Nasty
Date 11/9/2009    Tags XBLIG, Game Dev, Nasty    (0)

A whole bunch of tips to help you get more eyes on your games.
Date 10/8/2009    Tags Game Dev, Nasty, Abduction Action!    (0)

What I'm working on and what I might work on next.
Date 10/5/2009    Tags XBLIG, Nasty    (0)

Analyzing download numbers for Nasty and what they mean for XBLIGs.
Date 9/17/2009    Tags Nasty    (0)

Trailer for the upcoming Nasty 1.5 release
Date 9/11/2009    Tags Nasty, Rant, Game Dev    (0)

Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.
Date 9/9/2009    Tags Game Dev, Nasty    (0)

Just because you release a game shouldn't mean that you're done with it.
Date 9/1/2009    Tags Nasty, Game Dev    (0)

Collision detection in Nasty goes down to a per-pixel level. Yet one review has labeled it "dodgy". Here's my explanation why and what can be done about it.
Date 8/28/2009    Tags Nasty, XBLIG    (0)

A few days ago, Nasty went on sale for 400 Microsoft Points (roughly $5). This might be a knee-jerk reaction, but what I've seen from sales and gamer comments has me seriously questioning my decision to sell the game at 400 points.
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